I reckon that as Level 15 on Assassin’s Creed Brotherhood’s Multiplayer mode, I’m able to
give my views on the good and bad points of the Online Experience.
The premise of the multiplayer modes comes down to two different factors. How many points you can get for one kill, and how long can you hide for. These give off a certain amount of bonus points and add up at the end. The individual or team depending on the game type with the highest score at the end of the game wins. There are currently 6 different playlists live on Assassin’s Creed Brotherhood. Wanted, Manhunt, Alliance, and an Advanced Variant of the playlist which doesn’t tell you whether you enemy is above or below your position.
Wanted is an 8 player mode which puts all 8 Abstergo agents into a free for all environment in which you are given another player to hunt down and kill, whilst you have a target on your head. In theory, at the start of the game, P1 is hunting P2, P2 > P3, P3 > P4, and so on. Once you kill your target, kill a civilian or give your position away and lose chase, the computer automatically selects you a new target. The wanted playlist is possibly the only free for all playlist I would be willing to continue playing with friends, as it can never be taken personally as the selection is at random. All you are doing is hunting down a target at random.
Manhunt is a 8 player playlist currently available, pitting 2 teams of 4 against each other in a game of cat and mouse. The game takes place over 2 rounds, with each team having a go at attacking and defending. The first round has Team 1 attacking and hunting down Team 2 whilst the 2nd round has Team 2 on offence. When hunting, you have the ability to kill the enemy, but when defending you can only stun the targets in hope to escape. The tracker in Manhunt, along with alliance, allows the player to switch between targets by pressing left/right on the D-Pad to flick through. Manhunt becomes a game based around team strategy. Are you going to run along rooftops hoping to catch your enemy or are you going to be subtle and just walk behind your enemy and softly assassinate them? Are you going to stick in a pack hoping to stun the enemies one at a time? It all becomes a race to gain the most points and can become very frantic very fast.
Alliance is the 6 player multi-team playlist, in essence, Wanted with a partner. The game takes place over 2 rounds of 5 minutes long. Team 1 hunts Team 2, Team 2 hunts Team 3, Team 3 hunts Team 1. The overall of this game type is great, but can become a bit dull if you’re hunting a team with either a really good or selfish teammate or keep running into your pursuers quite often.
Brotherhood uses a levelling up system of Experience points, that can be earned in games by doing specific actions or challenges within a matchmaking game. These can range from performing multi-kills, performing an assassination from within a hay bale or even as much as hiding in a crowd of people. After a game has finished, your EXP. is listed and detailed on-screen, with at time of writing, the most I have ever picked up post game is just short of 5000 EXP, after a game of Manhunt.
I find the maps on offer amazing, I really do. They seem to be overall some of the best maps I’ve played an online game on. With so many corridors and paths it can be hard to tell which way is the best to attack your enemy from. On the maps themselves there are AI, that resemble the multiplayer models you can choose from, with my personal choice being “the Courtesan”, but these also include “the Executioner”, “the Barber”, and “Harlequin”.
The HUD is a very important part of a multiplayer game, and the HUD in Brotherhood is an example of how should be done right. Your character model is in the centre of the screen, bottom left is your perks that can be activated with each the shoulder buttons, these can vary from added Sprint for 5 seconds or a 90 second to reload pistol. Top right of your screen is your target, who you’re hunting down. How close you are can be gauged from the compass in the bottom middle of your screen. When your target is by you, the compass fills up, and goes down when you are further away, but shows you the direction in which they are. When they are in your sights, the compass glows and the blue bar almost turns to white. The centre circle of the compass tells you whether the target is above or below you. In the advanced game modes, this feature is turned off.
Brotherhood’s multiplayer mode is one that I know I’ll be spending much of 2011 playing and enjoying. With only a few down points such as the fact that some people’s connection allow them to get the kill before I stun them, or that occasionally the ability for me to connect to a couple of the games is lost, that shouldn’t detract from the overall game, as it one of the most solid multiplayer games of the last 12 months. The incentive to reach level 50 and unlock more perks and character models that I’ll go over at a later date, once I unlock more and progress deeper into the online experience. Until then, I highly recommend Assassin’s Creed Brotherhood, for both the offline single player story and for the online experience.