Halo Anniversary Map Pack Giveaway: How To Enter (OPEN)

So, I’ve finally got round to uploading how to enter. It’s only just over two months.

So, to enter, this link will take you to a video on my Youtube account, which will tell you how to enter. By the way, this is just the map pack. I’ll probably do the avatar items some other time.

Hope to see you there! Though technically I won’t actually see you. But, oh well, old phrases for the win! And I’m quite confident this is the shortest post on You Go Boom Now. So to finish it off, here’s a random quote.

“Bugger” – Everyone who’s ever cocked something up.

Advertisements

Rollo: Blogging Evolved

Hey guys, I know that I had planned my write-up on DiRT and a first impressions on Fallout 3, but I when it came down to it, I felt like I didn’t have enough content to put up on either. I haven’t played DiRT as much as I would have hoped that’s for sure, and I haven’t even rebooted up Fallout since I first played it. I need to sit down one of these nights and really put a good hour or two into the story. But I thought I’d keep the readers of my blog the run down of what’s going on with me in the gaming world, so pardon the wall of text, but I’m blogging here.
Since my last update I’ve been playing a lot of Halo: Reach, Grifball matchmaking mainly to build up for the final. The Grifball team I captain in the European League, “Team Impact” missed out on the EUGBWL’11 Championship a few weekends back, losing 8-1 to “The Elite Spartans”. The first three rounds combined went on for 15 minutes with TES going 2-1 up into the 4th round before walking in the last 6 bomb plants consecutively. This is where my plug for the European Grifball League comes in. The European Grifball Summer League 2011 is scheduled to take place in late May, early June. You can head up over to grifball.com to sign up if you’re interested. I’ll also leave a click-able image in the bar over there, if you look over to the right of your screen, you should be able to see it. If you’re new to Grifball then the guys over at Grifball Hub have started to do some great new Grifball 101 videos. You can check out the video in the YouTube player here….

Other games I’ve been playing are Bulletstorm, that I can finally say I have completed the story, and what a great ending to a brilliantly conceived game. WWE All Stars has been high on my play list along with WWE Smackdown vs. Raw 2011. Both are two fantastic games, and I’ll be going to see a WWE house show at the LG Arena in Birmingham on Saturday for the Wrestlemania Revenge Tour. What I am looking forward to over the next 5 days is the Gears of War 3 beta, which I shall be playing from Day 1 thanks to my Bulletstorm Epic Edition early access. Remember to hit me up on Xbox Live to the gamertag “rollo 93” with a friend request so we can kick some Locust butt from here to Jacinto, and follow me on Twitter @rollo93 for updates on how many times I’ve been speared by a Retro Lancer.
Thanks for reading my first big blog, almost 500 words off the top of my head. Hope you’ve enjoyed a look into my 5am mind. ♥ rollo.

Halo Reach Defiant Map Pack Review

The Halo Reach Defiant Map Pack was released today and is available for download on the Xbox Live Marketplace for 800MSP. It can be queued up for download here. The Defiant Map Pack consists of 2 competitive maps, Highlands and Condemned, and a brand new firefight map, Unearthed. The map pack also adds on 3 new achievements for Halo Reach, with it totaling 59 achievements for 1440 Gamerscore overall.

On a side note, I’d just like to point out that some gamers are encountering problems with the maps being loaded and recognized in-game. Bungie addressed those issues earlier with the resolve of going into your Xbox’s System Settings, finding a file called “Bungie Pro Confirmation” and deleting it. From that point on the game will be able to load the maps without any more issues. Deleting this message will not cause any problems with Bungie Pro, as it just a placeholder file that does not impact on the game. I can confirm that this works as my Team Impact teammate had this problem that was fixed by following those steps. If any problems persist you can read the full post at Bungie.net here.

Let’s start with Highlands, an objective oriented map set on Reach in the midst of the Covenant glassing the planet. I think canonically this is set near Castle Base, up in the mountains, but that’s just a personal opinion. Highlands is a great map, it has touches of Valhalla, Blood Gulch and Avalanche to it. Two bases either side of a stream running down the mountains. The palette in Forge is where the Valhalla feel really comes into it. There’s a mix of vehicles available, with Banshees and Falcons able to dominate the airways and Wraiths for Heavy variants. I could see a lot of these implemented into matchmaking in months to come. In matchmaking games however, Ghosts, Warthogs, and Mongooses default set on the map. To counter the vehicular slaughter that could take place, Certain Affinity have placed a Spartan Laser, a Plasma Launcher, two Sniper Rifles and a Grenade Launcher inside the crashed Pelican.

DMRs are placed in perfect positions around the map, up high and down low, at points where you may be lacking ammo or reloading, normally in an open placement with two grenades, with either fragmentation grenades or plasma grenades. Playing Stockpile on Highlands was a joy, as getting the Warthog to run the flags from one end of the map was so easy, I can imagine that Multi Flag CTF is amazing, and would bring a classic Halo feel back to it.

Condemned takes place on a partially destroyed UNSC base set high in orbit around Reach. This is a map oriented around Slayer gametypes, but does work well with Stockpile and Oddball gametypes. The main feature of Condemned that Certain Affinity have put in is a low gravity centre, that has been exposed to space from the oncoming Covenant Cruiser’s onslaught. The map is on a circular structure, with high and low parts, and nooks and crannies that can be explored along with gravity lifts and a beautiful sky-box. There’s a great amount of weapons, if a little overpowered. A rocket launcher, a pair of Sniper Rifles, shotguns, an energy sword. It just seems a little too much. I’d say that was the worst part of Condemned. A great feature is a Sabre docked in the repair bay. Unfortunate timing, as the facility seems to have been deserted. It was just 2 days away from retirement…

Unearthed is the final part of the Defiant Map Pack. A firefight map, it takes place on an abandoned mining facility during the Covenant invasion of Reach. This map has the same feel as Lost Platoon, an original firefight map from Halo 3: ODST. This map is great, I would love for more firefight maps to be added in DLC. It makes for great custom games, especially when another Impact teammate of mine insists on playing Firefight Versus. This map should take centre stage when talking about the Defiant Map Pack. It plays great, has a brilliant looking sky-box and scenery and the Phantom dropships and Drop pods enter the play area seamlessly.

There are two ways that Unearthed can be played. Either you can play it defensively, get a DMR from spawn, stick to the high ground, pick the grunts off as they progress to you, just make sure you watch each other’s backs when playing cooperatively and use your motion tracker at all times. No doing an Emile and getting stabbed in the back by an Elite. The second way that you can play is by grabbing the Rocket ‘hog that’s in the garage grab a gunner and meet the Covenant head on. Grab a person in the triple kill seat with a shotgun and another person in a hijacked Ghost or Wraith and you’re set, especially until you encounter a Hunter or two. Those Hunters, even on Normal, can wreak havoc on an unsuspecting team, on either play-style.

In one word the Defiant Map Pack is amazing. Well worth the price tag of 800 Microsoft Points. Certain Affinity and 343 Industries should be proud with what they have done with Bungie’s swansong to Halo. Definately deserving of a download in my eyes. I’ll see you on the battlefield.

Defiant Map Pack Preview

Tomorrow is the release date for the much-anticipated 2nd DLC for Halo Reach. The Defiant Map Pack consists of 3 maps, an objective oriented map, Highlands, a Firefight map, Unearthed and a Slayer oriented map, Condemned. These maps were made by Certain Affinity, in association with 343, no input from Bungie whatsoever. Rooster Teeth posted a look through the maps earlier on today which can be viewed below. I’ll be downloading these maps as soon as they become available and will hopefully be writing a review on them which will be posted on here. Check back here for the review tomorrow.
♥ rollo.

BRB Doing Campaign….again

If this doesn’t make you want to play Halo Reach, I don’t know what will

At least I’ll be having some short breaks in between the Grifball, Community Slayer and Firefight Arcade playlists that will be going live in around 75 minutes. Also on the cards for tonight is some guys at TrueAchievements.com have organised an achievement boosting session for the DiRT 2 achievement: “Rush Hour”.

BRB, owning the Covenant 😉